Early Test of Emulating Lyco-Reco ED sequence with Houdini and Unreal

I’m currently having a small fun personal project of trying to emulate the ending sequence from Lycoris Recoil when Takina and Chisato are are posed and animated around a rotating “snowball glass” using Houdini and Unreal+Houdini Engine to import the prop meshes. The character was created with Vroid Studio and I used Mixamo to apply the run cycle.

Early WIP:



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Unreal 5 visualization test