Quantum Quest: A Cassini Space Odyssey (2010)

This was the first animated feature film I worked on in my career while at Digimax. It was a multi-year effort from design and pre-production to delivery, and till now I still have fond memories of the hardwork and collaboration by the entire Digimax crew.

There were a lot of RnD and technological advancement executed during the production, including full stereoscopic workflow from layout to rendering (not many movies done this way at that time), and high resolution geometry on the terrain, planet surface, and some of the characters.

In this project I was responsible for developing various modelling and texturing tools and pipeline including prepublish check tools, introducing Zbrush into the pipeline and developing the workflow to convert Zbrush sculpts into high detail displacement maps that’s compatible with the renderer, and was also involved in lookdev production, crowd animation, and rendering.

Promotional website : https://qqthemovie.com/

workflow to convert high res ZBrush sculpts into maps for render, lookdev work on Void (the boss).

Full costume replacement and simulation. The faraway shots are full CG Strange.

procedural crowd animation for the fighter jet flights, lookdev on the lizard characters.